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Autodesk Maya 2013 Essentials, by Paul Naas
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Recommnded text for those preparing for the Maya Associate exam
Maya, the industry-leading 3D animation and effects software used in movies, games, cartoons, and commercials, is challenging to learn. This full-color guide features approachable, hands-on exercises and additional task-based tutorials that allow new users to quickly become productive with the program and familiar with its workflow in a professional environment. You'll learn the basics of modeling, texturing, animating, and lighting; explore different parts of the production pipeline; and practice on some real-world projects.
- Maya is the 3D animation and effects software used in the film, game, and advertising industries; it's a complex program and this book gives beginners essential training in Maya basics
- This book is an Autodesk Official Training Guide, recommended for students planning to take the Maya Associate exam
- Provides task-based tutorials and hands-on exercises to get you up to speed and introduce you to production workflows
- Teaches the basics of modeling, texturing, animating, and lighting
- Helps you create simple animations, model with polygons, and add detail with blend shapes and surfaces
- Starting and ending files for the exercises and additional learning tutorials are available online
Autodesk Maya Essentials provides beginners with a solid foundation in Maya 3D software.
- Sales Rank: #1348476 in Books
- Brand: Brand: Sybex
- Published on: 2012-06-05
- Original language: English
- Number of items: 1
- Dimensions: 9.20" h x .65" w x 7.50" l, 1.50 pounds
- Binding: Paperback
- 304 pages
- Used Book in Good Condition
From the Back Cover
Learn Autodesk Maya Quickly and Easily
This Autodesk Official Training Guide teaches you the fundamentals of Autodesk Maya. Through step-by-step tutorials, full-color illustrations, and fun, hands-on exercises, this practical book gets you up to speed on modeling, texturing, animating, lighting, and other core Maya topics. Whether you're a beginning animator or just updating your skills on the latest version of the software, this task-based book provides the solid grounding you need.
Learn these Autodesk Maya essentials—and more:
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The Maya 2013 interface, menus, and tools
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Simple animation—set keyframes, adjust tangents, and more
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Modeling with polygons—bodies, faces, and cleanup before rigging
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Adding character with blend shapes and surfaces
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Building bone structure, adding joints, and weighting joints
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Rigging, animating, and lighting basics
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How to render and composite a shot
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The hows and whys of certain techniques and decisions
Explore vertex weighting to create smooth joint bends
Learn step-by-step how to animate your character
This striking Essentials book features:
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Chapter-opening learning objectives
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Step-by-step tutorials
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Four-color screenshots and illustrations
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Essentials and Beyond—summaries and additional suggested exercises
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Downloadable exercise files
About the Author
Paul Naas is a professional animator and educator. He runs the Multimedia and Computer Graphics Program at Cañada College in Redwood City, California, and has done animation work for companies such as Disney, Cisco, bZillions/C2 Gaming, and the Children's Discovery Museum. He is also a professional cartoon artist. He has a Master of Fine Arts in animation from the Academy of Art University, San Francisco.
Most helpful customer reviews
6 of 6 people found the following review helpful.
Don't judge the book by its cover
By S. Segal
If you are looking for an easy to understand introduction to Maya, this book is for you. Each step is described with simple instructions and further details are explained later in each chapter. This is definitely not an advanced approach to Maya, it is only the basics and that is its strength. In paring down each step in the process to easy to understand explanations, Maya's steep learning curve is flattened out. While defining the step by step processes, Naas also gives us common problems, so we can trouble shoot as well as follow the steps. At the end of each chapter the author adds a short suggestion to take you beyond the essentials for a more advanced approach.
The book begins with a simple animation exercise, which is a smart way to go. It might seem more logical to explain how to build a model and then teach how to animate it, but by saving the most complex part of the process (rigging) for later Naas makes the learning process much more fun. The text is broken up basically into chapters on modeling, both poly and subdivision surfaces, then surfacing, blend shapes, joints, weights, rigging, animation, lighting and finally rendering and compositing; pretty much everything you need to get started.
My only complaint about the book is the cover illustration, the character is not very appealing and the pose is awkward, but don't let the cover dissuade you from getting this book. I recommended it highly.
4 of 4 people found the following review helpful.
A great way to learn Maya 2013
By G
The Autodesk Maya 2013 Essentials book by Paul Naas is a great introduction into how to use the Maya software. Using a production oriented teaching method the author introduces the steps one uses to create a character from the ground up. Both the text and the figures are very detailed allowing one to fully understand the creation and animation process. In addition, to building your character there are pre-build, downloadable, models for most of the chapters that allow one to focus on a given chapter's lesson.
In short this is a very organized book that provides not just step by step instructions, but more importantly the explanation of why one is performing certain tasks.
4 of 4 people found the following review helpful.
Great book! Great guide!
By Danyeal
This is a very comprehensive guide on how to properly use Maya. The step by step guides to completing projects are thorough and intuative. Must buy if you are going to use Maya in any capacity.
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